Monday, August 30, 2010

What is Hacker & Hacking?

                         What is Hacker & Hacking?





















Hacker, as it relates to computers, has several common meanings. Hacker is often used by the mass media to refer to a person who engages in computer cracking and is also often by those in computing fields to refer to a person who is a computer enthusiast. At least three major hacker subcultures, characterized by their largely distinct historical development, use the term in their jargon for self-identification.[1] They are centered around different, but partially overlapping aspects of computers and have conflicting ideas about who may legitimately be called a hacker (see hacker definition controversy). In computer security, a hacker is someone who focuses on security mechanisms. In common use, which was popularized by the mass media, that refers to someone who illegally breaks into computer and network systems. However, parts of the subculture see their aim in correcting security problems and use the word in a positive sense. This use is contrasted by the different understanding of the word as a person who follows a spirit of playful cleverness and loves programming. It is found in an originally academic movement unrelated to computer security and most visibly associated with free software and open source. In a third meaning, the term refers to computer hobbyists who push the limits of their software or hardware.
Computer security hackersMain article: Hacker (computer security)In computer security, a hacker is a person who specializes in work with the security mechanisms for computer and network systems. The subculture around such hackers is termed network hacker subculture, hacker scene or computer underground. While including those who endeavor to strengthen such mechanisms, it is more often used by the mass media and popular culture to refer to those who seek access despite these security measures. Accordingly, the term bears strong connotations that may be favorable or pejorative.
The network hacker subculture initially developed by callum context of phreaking during the 1960s and the microcomputer BBS scene of the 1980s. It is implicated with 2600: The Hacker Quarterly and the alt.2600 newsgroup.
By 1983, hacking in the sense of breaking computer security had already been in use as computer jargon,[2] but there was no public awareness about such activities.[3] However, the release of the movie WarGames that year raised the public belief that computer security hackers (especially teenagers) could be a threat to national security. This concern became real when a gang of teenage hackers in Milwaukee, Wisconsin known as The 414s broke into computer systems throughout the United States and Canada, including those of Los Alamos National Laboratory, Sloan-Kettering Cancer Center and Security Pacific Bank. The case quickly grew media attention[4][5], and 17-year-old Neal Patrick emerged as the spokesman for the gang, including a cover story in Newsweek entitled "Beware: Hackers at play", with Patrick's photograph on the cover. [6] The Newsweek article appears to be the first use of the word hacker by the mainstream media in the pejorative sense.
As a result of news coverage, congressman Dan Glickman called for an investigation and new laws about computer hacking. [7] Neal Patrick testified before the U.S. House of Representatives on September 26, 1983 about the dangers of computer hacking, and six bills concerning computer crime were introduced in the House that year. [8] As a result of these laws against computer criminality, white hat, grey hat and black hat hackers try to distinguish themselves from each other, depending on the legality of their activities.
Computer pioneer Ken Thompson reflected on the above events during his 1983 Turing Award lecture. Thompson noted that it is possible to add code to the UNIX "login" command that would accept either the intended encrypted password or a particular known password, allowing a back door into the system with the latter password. He named his invention the "Trojan horse." Furthermore, Thompson argued, the C compiler itself could be modified to automatically generate the rogue code, to make detecting the modification even harder. Because the compiler is itself a program generated from a compiler, the Trojan horse could also be automatically installed in a new compiler program, without any detectable modification to the source of the new compiler. Yet Thompson also chastised the press in his lecture: "I would like to criticize the press in its handling of the 'hackers,' the 414 gang, the Dalton gang, etc. The acts performed by these kids are vandalism at best and probably trespass and theft at worst. ... I have watched kids testifying before Congress. It is clear that they are completely unaware of the seriousness of their acts." [9]
Hobby HackersMain article: Hacker (hobbyist)The hobby hacking subculture relates to hobbyist home computing of the late 1970s, beginning with the availability of MITS Altair. An influential organization was the Homebrew Computer Club.
The parts that didn't fuse with the academic hacker subculture focus mainly on commercial computer and video games, software cracking and exceptional computer programming (demo scene), but also to the modification of computer hardware and other electronic devices, see modding.
Hack has several meanings in the technology and computer science fields: a clever or quick fix to a computer program problem; a clumsy or inelegant solution to a problem; illegally breaking into a computer, generally over a network connection; or a modification of a program or device to give the user access to features otherwise were unavailable to them.
History in Computer ScienceA "hack" now meant a clever or quick fix to a computer program problem, as in "That hack you made last night to the editor is working well". A hacker came into the lexicon as meaning one who hacks, using this definition. The surface implication (which might be a modest mocking and play on the literary definition) was a casual attempt to fix the problem, but the deeper meaning was something more clever and thus impressive.
It was used especially among US university computing center staff, such as those at Stanford in the period beginning approximately in the mid-1960s. The context determined whether the complimentary or derogatory meanings were implied. Phrases such as "ugly hack" or "quick hack" generally referred to the latter meaning; phrases such as "cool hack" or "neat hack" referred to the former.
In modern computer programming, a "hack" can refer to a solution or method which functions correctly but which is "ugly" in its concept, which works outside the accepted structures and norms of the environment, or which is not easily extendable or maintainable (see kludge).
In a similar vein, a "hack" may refer to works outside of computer programming. For example, a math hack means a clever solution to a mathematical problem. The GNU General Public License has been described as a copyright hack because it cleverly uses the copyright laws for a purpose the lawmakers did not foresee. All of these uses now also seem to be spreading beyond MIT as well.
The term has since acquired an additional and now more common meaning, since approximately the 1980s; this more modern definition was initially associated with crackers. This growing use of the term "hack" is to refer to a program that (sometimes illegally) modifies another program, often a computer game, giving the user access to features otherwise inaccessible to them. As an example of this use, for Palm OS users (until the 4th iteration of this operating system), a "hack" refers to an extension of the operating system which provides additional functionality. The general media also uses this term to describe the act of illegally breaking into a computer, but this meaning is disputed. The term is additionally used to refer to attempts to gain low-level access to hardware such as a graphing calculator, video game console, or other device (see CueCat for a notorious example) to expose or add functionality to a device that was unintended for use by end users by the company who created it. While it is generally accepted as a way of creating additional markets for such devices (and software as well), companies take different and sometimes inconsistent attitudes towards such practices, ranging from open acceptance (such as Texas Instruments for its graphing calculators and Lego for its Lego Mindstorms robotics gear) to outright hostility (such as Microsoft's attempts to lock out Xbox hackers or the DRM routines on Blu-Ray players designed to sabotage compromised players). Such activity is generally considered to exist in a legal gray area.
Sometimes the jargon used by hackers is thought of as a language in its own right, called hackish (see the Jargon file). This should not be confused with "1337" or "leetspeak."

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